
The Game Product Management Handbook: LiveOps, Monetization, and Sustainability in Free-to-Play Mobile Game Development
Courtnaé Paul
Description
From living in an office and selling his apartment to leading $1M+/month games—this is the unfiltered playbook for product managers who want to win.Game development isn't just about ideas and creativity. It's about survival. It's about turning your vision into a product that retains, monetizes, and scales—without burning out your team or going broke.The Game Product Management Handbookgives you the real-world systems, mental models, and growth frameworks used inside studios that ship and scale. No fluff. No theory. Just tactics forged through 16 years of painful pivots, missed payrolls, and unexpected wins.Inside, you’ll learn how to:Design core loops, systems, and economies that players can’t put downBuild LiveOps calendars that drive both retentionandrevenueCreate monetization models players actually enjoy spending inLeverage segmentation, A/B testing, and KPIs without drowning in dashboardsAlign dev, art, product, and marketing into one outcome-driven roadmapThis book is for:Game PMs and producersrunning live F2P or hybrid-casual titlesIndie founderswho want to turn chaos into cash flowDesigners and analystswho want to think like product leadsAnyone building a mobile gameand asking, “how the hell do we make this work?”Written by a founder and product lead who started in the App Store’s earliest days, lived through the rise of F2P, and now manages games generating 7 figures per month—this book cuts past buzzwords and gets to what matters.If you’re ready to stop guessing and start building games that last—this is your weapon.Read more
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Episodes (14)
2. Preface
3. The Role of a Game Product Manager (vs. Designer vs. Producer)
4. Player-Centered Design: Aligning Game Experience with Player Needs
5. Data-Driven Development and Iteration: Using Analytics and Experimentation to Steer a Game
6. Monetization Models and Ethical Strategy: Designing Revenue Systems Players Embrace
7. Game Economy Design and Monetization in Action
8. Player Retention and Engagement Loops
9. Live Operations – Running a Game as a Service
10. Leading Teams and Making Decisions in Game Development
11. Glossary