
Who, What, Why? S25.E08 :: Long Games and Hard Pipes
Nick๐ฅ๐๐ฅ
84 min
Arts & Philosophy
Description
<p>Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a lot of this conversation on games of length and the trickiness in designing these kinds of games.</p> <p>Credit: pipeline by Bartama Graphic from the Noun Project</p>
Uploader
Episodes
1
Who, What, Why? S25.E08 :: Long Games and Hard Pipes
Nick๐ฅ๐๐ฅ