Who, What, Why? S25.E08 :: Long Games and Hard Pipes
Who, What, Why? S25.E08 :: Long Games and Hard Pipes

Who, What, Why? S25.E08 :: Long Games and Hard Pipes

Nick๐Ÿ”ฅ๐ŸŒš๐Ÿ”ฅ

84 min
Arts & Philosophy
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<p>Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a lot of this conversation on games of length and the trickiness in designing these kinds of games.</p> <p>Credit: pipeline by Bartama Graphic from the Noun Project</p>

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cliffMoon

cliffMoon

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