The intricacies of game level design
The intricacies of game level design

The intricacies of game level design

Joya Ben Delima

50 min
Business & Finance
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Description

<p>Episode highlights:</p><p>- 0:30 How did Daniel Kammerer get into games?</p><p>- 3:26 What exactly is level design?</p><p>- 5:20 What would the level building process look like for a match 3 game like Candy Crush Saga?</p><p>- 8:11 How much should a level designer be playing the level to ensure it is correct?</p><p>- 9:28 Designing a level with procedurally generated landscapes. </p><p>- 12:57 Handcrafted design vs procedurally generated design.</p><p>- 17:37 Should level design be a server side push or should that be built into the client?</p><p>- 21:45 Testing levels before rolling them out.</p><p>- 25:24 Is BETA testing worth the possible production delay?</p><p>- 30:49 Does level design heavily rely on community input?</p><p>- 36:00 Maximizing the first time user experiences from a level design perspective. </p><p>- 42:43 Creating a better user experience by tailoring the game to your specific target audience.</p><p>- 48:15 How to keep more players around longer.</p>

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