Isaac Phoenix, narrative designer, on fundamentals to create a good storyline
Isaac Phoenix, narrative designer, on fundamentals to create a good storyline

Isaac Phoenix, narrative designer, on fundamentals to create a good storyline

Joya Ben Delima

54 min
Business & Finance
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Description

<p>On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! Games are nothing without an appealing storyline. If you are starting a game or are having questions about what are key aspects in your game to craft a good storyline you don’t want to miss today’s episode. </p><p>Highlights of today’s episode: </p><ul><li>Why games should have a narrative </li><li>Defining a storyline to a game </li><li>Examples of how games implement narratives and </li><li>Recommendations on when and how you should use cut scenes vs dialogs </li><li>The concept of reliability </li><li>Adding mystery to a game </li><li>One tip or trick on how to boost the retention rate.</li></ul><p>If you would like to get in touch with Isaac, please contact him at:</p><p><a rel="noopener noreferrer" target="_blank" href="https://www.linkedin.com/in/narrativedesigner3">LinkedIn</a></p><p><a rel="noopener noreferrer" target="_blank" href="work@poems.games">work@poems.games </a></p><p>Article mentioned: </p><p><a rel="noopener noreferrer" target="_blank" href="https://www.linkedin.com/pulse/three-dimensions-story-isaac-phoenix?trk=public_profile_article_view">The Three Dimensions Of Story </a></p>

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