
Episode 302 - Yining Karl Li - Senior Software Engineer, Walt Disney Animation Studios
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<p><span style="font-weight: 400;">Versatile and talented software engineer Yining Karl Li has taken an unconventional but successful approach to his career. He sideloaded a graphics degree onto his business degree and he was inspired to create his own renderer, Takua, by Alex Roman's "The Third and The Seventh" and V-Ray's rendering quality.</span></p> <p><span style="font-weight: 400;">He's also made leaps and bounds with the development of Disney's in-house renderer, Hyperion. Used to deliver large-scale environments for</span> <em><span style= "font-weight: 400;">Big Hero 6</span></em><span style= "font-weight: 400;">,</span> <em><span style= "font-weight: 400;">Moana</span></em><span style= "font-weight: 400;">,</span> <em><span style= "font-weight: 400;">Zootopia</span></em> <span style= "font-weight: 400;">and the upcoming</span> <em><span style= "font-weight: 400;">Raya and the Last Dragon</span></em><span style="font-weight: 400;">, Hyperion sets itself apart with a breadth-first rendering approach, similar to the techniques used by V-Ray GPU. Karl discusses the intricacies of production rendering on increasingly powerful hardware, as well as the future of real-time and ray-traced rendering.</span></p>
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Episode 302 - Yining Karl Li - Senior Software Engineer, Walt Disney Animation Studios
jirakitth_c