Episode 271 - Alexander Soklev - V-Ray GPU Team Lead, Chaos Group
Episode 271 - Alexander Soklev - V-Ray GPU Team Lead, Chaos Group

Episode 271 - Alexander Soklev - V-Ray GPU Team Lead, Chaos Group

jirakitth_c

67 min
Comedy & Entertainment
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<p><span style="font-weight: 400;">Over the past 12 years, V-Ray GPU has been developed alongside the CPU renderer to take advantage of increasingly powerful and specialized hardware — and now it’s coming of age. Joining Chris this week is Alex Soklev, whose passion for ray tracing has propelled him to the position of Team Leader in Chaos Group’s V-Ray GPU team.</span></p> <p><span style="font-weight: 400;">Fresh from his online GTC presentation, Alex breaks down the components that make V-Ray GPU such a versatile renderer. He goes into detail on integrating the Optix API to make the most of NVIDIA's latest RT cores, explains how clever technology such as out-of-core and on-demand rendering help keep GPU ray tracing fast and efficient, and gives a thorough breakdown of how static, dynamic and evictable geometry can keep rendering fast and efficient. </span></p> <p><span style="font-weight: 400;">It's a perfect refresher on ray tracing techniques — and you'll find out why V-Ray GPU can handle any scene no matter how much GPU memory you've got.</span></p>

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marion.breeze

marion.breeze

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