
Daily: Out of tragedy, a video game against extremism
Tida Jobe
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<p>When digital artist <strong>Dan Hett</strong> tragically lost his brother Martin in the 2017 Manchester bombings, he turned to the world of interactive fiction to help him understand what had happened – and ultimately he produced the game <a href="https://passenger.itch.io/closed-hands" rel="noopener noreferrer" target="_blank">‘Closed Hands’</a>, which examines the causes and effects of a terrorist attack in a fictional UK city.</p><p>Dan talks to Arthur Snell about the fascinating world of interactive fiction novels, how he turned his painful experience into a piece of art, and the role it could play in tackling extremism.</p><ul><li><em>“There is a route through the game that reflects my reality, but I’m the only one who knows what it is”</em></li><li><em>“This game is me questioning society and us as a population, rather than my individual experience”</em></li><li><em>“Closed Hands was difficult to write, difficult to research, and for some people it’s difficult to play”</em></li><li><em>“Sometimes the decisions you make during the game are not black and white, and there isn’t a correct way of doing things”</em></li><li><em>“If can reach one person through games, who hadn’t thought about this, then I’ve succeeded”</em></li></ul><p><em>Presented by Arthur Snell. Produced by Andrew Harrison. Assistant producers Jelena Sofronijevic and Jacob Archbold. Music by Kenny Dickinson. Audio production by Alex Rees. </em><strong><em>THE BUNKER is a Podmasters Production</em></strong></p> <br /><hr><p style='color: grey; font - size: 0.75em; '>See <a style='color: grey; ' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for privacy and opt-out information.</p>
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Daily: Out of tragedy, a video game against extremism
Tida Jobe