73 Game Learning for Clerkships and Residents with Michael Cosimini MD
73 Game Learning for Clerkships and Residents with Michael Cosimini MD

73 Game Learning for Clerkships and Residents with Michael Cosimini MD

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23 min
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<p>Dr. Michael Cosimini discusses gamification and games for clinical education. Dr. Cosimini is an Assistant Professor of Pediatrics at the Keck School of Medicine at USC, and the author of Empiric, a card game for learning guidelines-based antibiotic selection.</p> <ul> <li>[02:08] Challenges of Creating Games for a Clinical Setting</li> <li>[02:56] Gamification Versus Serious Games</li> <li>[07:22] How to Balance Between Entertainment and Education</li> <li>[08:09] Tabletop Games Versus Video Games</li> <li>[12:23] How Medical Students Can Apply Games to Their Learning</li> <li>[13:49] How Empiric Works</li> <li>[20:21] How to Find Out More About Michael & Empiric</li> </ul> <h2><strong>Gamification Versus Serious Games</strong></h2> <p>Many medical instructors already gamify their educational content, for example, by transforming a PowerPoint slide into a game of Jeopardy, giving out stickers for accomplishments, and having a leaderboard in class. An example of gamification in the literature is when surgical residents performing laparoscopic procedures were split into competing groups. The randomly selected students who trained in this gamified setting trained longer and performed better.</p> <p>Dr. Cosimini does support gamification, but he more strongly promotes “serious games” which go beyond gamifying existing educational content, to creating a game for the purpose of education, rather than pure entertainment. For example, the game <a href="https://www.gridlockedgame.com/">GridlockED</a>, which resembles Clue, trains players to handle emergency room throughput. Michael’s card game, <a href= "https://sites.google.com/view/empiric-pediatric/home">Empiric</a> for learning antibiotic selection is also a serious game.</p> <h2><strong>How to Balance Entertainment and Education in </strong>Games</h2> <p>To help find the appropriate balance between entertainment and education, Dr. Cosimini emphasizes the importance of testing the outcome of a game, to see what students have actually learnt. As a rule of thumb, be

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