Daniel Kammerer, Senior Level Designer at Next Games, discusses the intricacies of level design.
Daniel Kammerer, Senior Level Designer at Next Games, discusses the intricacies of level design.

Daniel Kammerer, Senior Level Designer at Next Games, discusses the intricacies of level design.

Joya Ben Delima

50 min
Business & Finance
Putar

Deskripsi

<p>Episode highlights:</p><p>- 0:30 How did Daniel Kammerer get into games?</p><p>- 3:26 What exactly is level design?</p><p>- 5:20 What would the level building process look like for a match 3 game like Candy Crush Saga?</p><p>- 8:11 How much should a level designer be playing the level to ensure it is correct?</p><p>- 9:28 Designing a level with procedurally generated landscapes. </p><p>- 12:57 Handcrafted design vs procedurally generated design.</p><p>- 17:37 Should level design be a server side push or should that be built into the client?</p><p>- 21:45 Testing levels before rolling them out.</p><p>- 25:24 Is BETA testing worth the possible production delay?</p><p>- 30:49 Does level design heavily rely on community input?</p><p>- 36:00 Maximizing the first time user experiences from a level design perspective. </p><p>- 42:43 Creating a better user experience by tailoring the game to your specific target audience.</p><p>- 48:15 How to keep more players around longer.</p>

Pengunggah

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steve_C

Daniel Kammerer, Senior Level Designer at Next Games, discusses the intricacies of level design. - Listen Free | WowFM