
Bravely Default 2: is there a good kind of repetition? - GUI 69
Nikita
35 min
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Deskripsi
<p>This week, Alex & Mike at GreenDragonCVR discuss the prolific repetition - of brands, ideas, mechanics - that characterizes the video game industry. While repetition can tend toward banality and cloning, this is not always the case. On the basis of Bravely Default II, the concept of a genetic clone is contrasted with the possibility of growing entirely new specific cases from the soil of preexisting things.</p>
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Bravely Default 2: is there a good kind of repetition? - GUI 69
Nikita