Ep. 54: Game Economy Design and Limited Currency
Ep. 54: Game Economy Design and Limited Currency

Ep. 54: Game Economy Design and Limited Currency

Joya Ben Delima

53 min
Business & Finance
تشغيل

الوصف

<p>On today&#39;s episode of Mastering Retention, Francesco Fontana (Senior Game Designer at Savage Game Studios) joins Tom to discuss designing a game economy, limited currency, and so much more!</p><p>Cheat codes:</p><p>- 1:04 How did Francesco Fontana get started in the gaming industry?</p><p>- 3:11 Game Economy Design </p><p>- 6:13 Early Stage Prototype/Soft Launch </p><p>- 9:15 When should you give up on your game? </p><p>- 12:24 User Research and Analytic Tools </p><p>- 17:10 Creating a Shooter Game </p><p>- 19:51 Building a Game Economy for the Long Term</p><p>- 24:00 Limited Currency and Live Ops </p><p>- 35:10 The Tower Of Once </p><p>- 39:09 Advice For People Wishing To Make A Shooter Game</p><p>- 41:59 How Can Shooter Games Appeal to More Players? </p><p>- 50:56 How to keep more players around longer.</p>

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Ep. 54: Game Economy Design and Limited Currency - Listen Free | WowFM